Interview: Olivier Jacq

Q: How long have you been involved in FlightGear?

I’ve been following FG closely since FlightGear 0.9.8. So, checking on the Wiki, this already dates back to… 2005!

Q: What are your major interests in FlightGear?

At first, I was using FG as a “casual” user, mainly contributing positions in my local area (Brittany) and especially the Brest area (cause I’m not that good at 3D modelling!). So I would say my major interest is in definitely in the scenery side of FG – and HHS choppers!

Q: What project are you working on right now?

This is HIGHLY confidential! But because Christmas is coming soon, I’ll give you a small written preview on this early present! Still under development, I’m working on automated scripts to add/delete/update shared or static scenery objects/positions within FG, in order to ease the actual submission process, both for the user and the scenery maintainers. The tool to add unitary positions is now in production (see below)!

Q: What do you plan on doing in the future?

I have at least a few months before all scripts are finished and under production, so I think when they’re all done, I’ll take some time to use them and add more objects positions into FG myself!

Q: Are you happy with the way the FlightGear project is going?

I am especially happy to see the latest developments in FG, as the release plan and the many works going to make the scenery better: shaders, weather, and especially scenery which needs to be regenerated and enhance (have a look at the apt.dat 8.50 work in the forums, it’s awesome!). FG is really becoming better and very much comparable to other sims.

Q: What do you enjoy most about developing for FlightGear?

FG is relying on so many exciting parts: GIS, 3D modelling, database, web, network… and there are so many advanced technologies to implement (eg radio propagation early support)… it’s amazing and there is no other software where all this is needed but flight sims. A real concentrate of technology!

Q: Are there any “hidden features” you have worked on in FlightGear that new users may miss?

I was at the origin of the photorealistic scenery for Brest. To be precise, I had the idea and asked for the permission to use the data (as it is CC-BY-SA). Then Nels and others have been working on the patch for SG, etc.

Q: What advice can you give to new developers who want to get started on their first aircraft/new feature/Nasal script?

Well, they have to check that noone is already working on it, or to get in contact with him. Most of all, I would advise them to start on small projects first. For instance, a LOT of cockpits need enhancement. So try to make existing aircrafts better, rather than try to build yet another one from scratch. Keep this for later and focus on what needs to be enhanced now. FG will then look so much better to our fellow downloaders.

Q: Have you previously used other flight simulators or simulation software in general?

I remember having a flight simulator called “ILS” on my TRS-80… and next I moved, as a lot of people, on Microsoft Simulator when I was 7 or 8 on 10 Mb hard drives ;-)

Q: Do you remember what first got you interested in FlightGear? How did you learn about FlightGear? In other words, why did you actually download and try FG?

FG was the only free and open source advanced flight simulator I found under GNU/Linux, so when I decided to moved my computer fully to GNU/Linux, the choice was quite easy. Its success and improved quality over the years confirmed this choice was good!

Q: Compared to other flight simulation software, what are FlightGear’s major benefits in your opinion?

Apart from the fact that it is free and opensource, I would say that its central scenery database and mapserver is one of its major features, compared to other flight sims where you have to download here, download there, add patches, etc… what a mess it becomes on your hard drive after a few years of addons!

Q: Do you think it is necessary to know how to program in order to contribute to FlightGear?

Not at all, contributing to scenery object positions is for instance very easy (it’ll be even easier after my script goes in production ;-). So everyone should be able to contribute to FG (in a proper manner), that’s the way to success!

Q: Have you ever used FlightGear professionally or for educational purposes?

I’ve been talking about it in my job, so show its quality, even sometimes compared to professional ones I have seen there. I would definitely recommand a stronger relationship between FG and professional/educational worlds.

Q: On average, how much time do you spend working with/contributing to FlightGear?

For a few weeks, I’ve been working for around 3 to 4 hours per week developing scripts. It’s been a while since I haven’t been having a flight in FG!

Q: Which of the more recent FlightGear developments do you consider most interesting/appealing?

I would definitely vote for the work on fgfs-contruct and 8.50 data format support. The anaglyph support is amazing too.

Q: Is there some feature that you’d truly like to see in FlightGear one day?

I hope sometimes we’ll be able to add GPL-photorealistic pictures on top of actual layers. Looking forward to OSM-based roads scenery release too and multi-core support.

Q: What do you think could be done to attract even more new users and contributors to FlightGear?

The fact that FG software is not localized into other languages can be a real drawback for some users and is often shown as such when magazines or forums talk about FG. If this support is added back, I will definitely work on the French translation!!

Q: What about interacting with the FlightGear community? Any tips/experiences you’d like to share?

As many others, I regret the way some people ask for features like: “do this aircraft, I NEED it”, or don’t even have a look at the Wiki or forums archives to get an answer to their questions. Ask politely, try to understand the way FG community is organised, search for archives, don’t pollute threads and everything will be better!

Q: Is there anything else you’d like to share with us?

The future of FG belongs to you: each of you can make it better, whatever your skills or interests are. So don’t say: this is missing, try to add it or ask the community what you can do for help!

8 thoughts on “Interview: Olivier Jacq”

  1. Hi there! Very nice words! I wonder where we can get some real help on how to begin helping with scenery. I never heard of object positioning and I though I could only help by giving data about land use and making 3d models… Also I can’t write in a programming language, so… The ONLY stuff I have EVER done to help was by making one single livery. I’m curious on how I can help developing South America’s scenery (Brazil mainly)… ty and best wishes

  2. I have looking for information how i contact the creator of Flightgear but i can´t find anything but i have a question. I play Flightgear on my MacBook Pro and every aircraft work but not fokker 50. Why?

  3. Quote: “So I would say my major interest is in definitely in the scenery side of FG – and HHS choppers!”

    *blush*

    You flatter me! Many thanks for your work on scenery and everything else!

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