I am currently working on an improved water shader (but I need some testers with nvidia graphic cards now). It is not finished yet, sunlight comes from wrong direction
and diffuse is still missing. The former water shader does a really good job with sunlight, but I wanted to have more 'water structure' or moving waves instead of a darkness and moving dust from far, more colors, deepness, refraction, but sunlight reflection still included of course. It seems to work here but could someone with nvidia (GL 2.0/GLSL 1.2, recent SG/FG/fgdata GIT only) send me a PM (for a download link) to check?
First impression, lake of Konstanz (swiss part):