I am currently working on an improved water shader (but I need some testers with nvidia graphic cards now). It is not finished yet, sunlight comes from wrong direction
Thanks, gral
First impression, lake of Konstanz (swiss part):











Gijs wrote:NVIDIA Geforce Go 7300
When you move your "head" around or up/down for example, the reflections change unrealistic. Please note that I have limited beach experience, and even less from-aircraft experience, so I'm not sure if my opinion is that valuable...
Hooray wrote:I am not sure if you have looked into other GLSL based approaches to do ocean rendering, but you may want to check out some of these links:
http://simon.auner.se/files/TNM084_Report_simau500.pdf
http://kineme.net/forum/Discussion/Deve ... ageTexture
http://kineme.net/Discussion/Developing ... ceanShader
http://blenderartists.org/forum/showthread.php?t=93658