In the weekend of 28-29 March, FlightGear was once again represented at the annual international FlightSimWeekend at Lelystad Airport (EHLE), the Netherlands. Nearly 5,000 visitors strolled around the Aviodrome aviation museum, where they found many booths ranging from hobby clubs to major commercial sellers. The crew this year consisted of long-standing veterans Durk, Torsten, Henning (jsb) and János, as well as first-time attendees Nia, Chris, Skip and Ysop.

A KLM Fokker 100 on the grounds of the Aviodrome museum.
Although this year’s event appeared to be more commercially focused than previous ones, it was still a valuable opportunity to showcase our free, open-source flight simulator. Many visitors appreciated the low/zero cost as an alternative to the expensive products found throughout the venue. In true open-source spirit, Nia brought her homemade Airbus hardware (MCDU, EFIS and RMP) to show what can be achieved with a little ingenuity and creativity.

Nia’s hardware setup (photo from last year’s Chaos Communication Congress, 39c3). Licensed by Nia under CC BY-NC-ND 4.0.
Another feat of ingenuity was Torsten’s browser-based panel, which attracted many people asking where they could find the documentation. Continuing the tradition that FSWeekend always sparks new ideas, this already lead to the birth of a new project for creating web panels: OpenAttitude. It is, of course, fully compatible with FlightGear, but can also be linked to other simulators.
A vendor that brought a new cyclic/collective device for helicopter simulation seemed impressed by how well it worked with FlightGear and by how valid the flight dynamics of the helicopter were modeled. This appreciation for FlightGear was seconded by an experienced flight instructor with a small two-seat European training plane. When flying its digital twin, he was impressed by how accurately the real plane had been simulated and by how easy it was to fine-tune the flight dynamics.
While visitors frequently mentioned that the quality of our scenery could be improved (compared to other sims), they were impressed with the preview of our new rendering pipeline (HDR/PBR). Its ongoing development suggests a bright future!